
Firing too quickly makes the Barrett difficult to use (except under extraordinary circumstances), as it will be extremely difficult for the shooter to see what they are shooting at. The Barrett is capable of firing faster than its sight can settle. In multiplayer, the Barrett is unlocked at level 4. Unlike the version found in the earlier level, this one can be carried and used freely, just like in multiplayer. Another is found in Loose Ends in one of the basement rooms of the safe house. However the weapon is immobile, similar to the way it was in One Shot, One Kill, including the scalable zoom function and unlimited ammo. This version has a thermal scope instead of a sniper scope. On one occasion, it is found in the mission Of Their Own Accord in the room where the player must destroy the enemy vehicles at long range. 50 cal can be found twice in the single player campaign. In addition, it is the first sniper rifle available to the player, while in Call of Duty 4 it is the last. The only notable change from Call of Duty 4 is that sniper rifles now have full mobility, the same as SMGs. 50cal is almost completely unchanged, with the exception of new attachments and a redesigned scope. Because of its very high damage, firing rapidly with this gun isn’t usually necessary – although can be used as a last-resort in close quarters.

A good way to compensate for its high recoil is to treat it as a bolt-action rifle, and only fire when it has returned to its original position. Also, it has very high recoil, but it always travels in the same direction, and the reticle quickly resets back on the initial point of aim. One of them is that the sound made upon firing is loud and distinctive and can give away the user’s position. The Barrett also has the highest penetration of all the weapons in game.ĭespite these advantages, the Barrett. If Stopping Power is used, it can take out a player using Juggernaut in one hit if shot in the chest, neck, or head. It is tied with the Dragunov and R700 without Stopping Power. Like all sniper rifles, it can use an ACOG Scope attachment and cannot accept a suppressor in-game. This is the only time it is usable in the campaign. It also has unlimited ammo and no recoil. 50cal has a variable zoom feature, meaning that the player can adjust the zoom, to help with the assassination.

It is then seen again in One Shot, One Kill, as a mounted weapon used to shoot Imran Zakhaev. 50cal is seen in F.N.G, on the weapons rack, along with all the other weapons in game. Although only available to use once in single player, the Barrett. 50cal appears as one of the three semi-automatic sniper rifles in game.
